The Palette is a digital appliance designed for intuitive control of electronic slide shows. Current interfaces demand too much of our attention to permit effective computer use i...
A distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is round. The displacement strat...
Thomas G. Moher, Andrew E. Johnson, Stellan Ohlsso...
The design and evaluation of a high performance soft keyboard for mobile systems are described. Using a model to predict the upper-bound text entry rate for soft keyboards, we des...
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
This paper reports empirical results from a study into the use of 2D widgets in 3D immersive virtual environments. Several researchers have proposed the use of 2D interaction tech...
The proliferation of multiple toolbars and UI widgets around the perimeter of application windows is an indication that the traditional GUI design of a single menubar is not suffi...
Gordon Kurtenbach, George W. Fitzmaurice, Russell ...
Programmable Embodied Agents are portable, wireless, interactive devices embodying specific, differentiable, interactive characteristics. They take the form of identifiable charac...
Michael Kaminsky, Paul Dourish, W. Keith Edwards, ...
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Recent debate has centered on the relative promise of focusing user-interface research on developing new metaphors and tools that enhance users’ abilities to directly manipulate...