This paper introduces Meeteetse, a set of technologies designed to facilitate social well-being through place attachment. Meeteetse builds a connection between individual homes an...
Kynthia Brunette, Matthew Eisenstadt, Erik Pukinsk...
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...
Can implicit interaction with a computer easily drive useful interface improvements in physical world settings? This paper presents a case study presenting multiple such context-a...
This study examines the acceptance and usability of an animated conversational agent designed to establish longterm relationships with older, mostly minority adult users living in...
Timothy W. Bickmore, Lisa Caruso, Kerri Clough-Gor...
This experimental study looks at how relocation affected the collaboration patterns of partially-distributed work groups. Partially distributed teams have part of their membership...
Nathan Bos, Judith S. Olson, Arik Cheshin, Yong-Su...
Capturing and analyzing the detailed eye movements of a user while reading a web page can reveal much about the ways in which web reading occurs. The WebGazeAnalyzer system descri...
Current aspirations to coordinate the UX community should be complemented by a coordinated series of professional initiatives to raise the status of the UX profession so that it c...
Multiple-monitor computer configurations significantly increase the distances that users must traverse with the mouse when interacting with existing applications, resulting in inc...
Large high-resolution screens are becoming increasingly available and less expensive. This creates potential advantages for data visualization in that more dense data and fine det...