It is well-established finding that people find maps easier to use when they are aligned so that "up" on the map corresponds to the user's forward direction. With m...
Sensor-based statistical models promise to support a variety of advances in human-computer interaction, but building applications that use them is currently difficult and potentia...
Video surrogates are meant to help people quickly make sense of the content of a video before downloading or seeking more detailed information. In this paper we present the result...
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
The paper describes an approach to modeling the strategic variations in performing secondary tasks while driving. In contrast to previous efforts that are based on simulation of a...
This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
Recent world-wide crisis events have drawn new attention to the role information communication technology (ICT) can play in warning and response activities. Drawing on disaster so...
We present an empirical study of teams that revealed the amount of extraneous individual work needed to enable collaboration: finding references to other people, finding files to ...
John C. Tang, James Lin, Jeffrey Pierce, Steve Whi...
This research examines a design guideline that aims to increase the positive perception of interruptions. The guideline advocates matching the amount of attention attracted by an ...
The design of applications using mobile devices needs a different quality assessment than those known for desktop applications. Of the many aspects that have to be taken into acco...
Paul Holleis, Friederike Otto, Heinrich Hussmann, ...