We present the results of our study of 15 working parents, and how they manage their life scheduling needs, that is, how they manage their personal and professional schedules acro...
A significant fraction of persons with cognitive disabilities are potentially able to live more independently with the use of powerful tools embedded in their social environment. ...
The initiation of interaction in face-to-face environments is a gradual process, and takes place in a rich information landscape of awareness, attention, and social signals. One o...
Jeremy P. Birnholtz, Carl Gutwin, Gonzalo Ramos, M...
Focus + context techniques such as fisheye lenses are used to navigate and manipulate objects in multi-scale worlds. They provide in-place magnification of a region without requir...
A postcompletion error is a distinct type of procedural error where one fails to complete the final step of a task. While redesigning interfaces and providing explicit cues have b...
Raj M. Ratwani, J. Malcolm McCurry, J. Gregory Tra...
The size and resolution of computer displays has increased dramatically, allowing more information than ever to be rendered on-screen. However, items can now be so small or screen...
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
The focus of this work is the requirements engineering process in the home care domain. The overall aim is to design and document a flexible methodology to facilitate the elicitat...
We present a pair of experiments that explore the effects of tactile-feedback and direct vs. indirect pen input on pointing and crossing selection tasks. While previous work has d...
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...