As services embedded into public spaces become increasingly transparent, one peripheral aspect of use continues to demand explicit user attention: payment. UbiPay is a system that...
The way we experience and evaluate interactive products develops over time. An exploratory study aimed at understanding how users form evaluative judgments during the first experi...
Evangelos Karapanos, Marc Hassenzahl, Jean-Bernard...
Computer Science, as a single discipline, can no longer speak to the broad relevance of digital technologies in society. The Department of Informatics in the Donald Bren School of...
Paul Dourish, Gillian R. Hayes, Lilly Irani, Charl...
We present a wireless prototype system for real-time snowboard training. This system can be used to detect common mistakes during snowboarding and to give students immediate feedb...
We describe a new circular touch gesture for scrolling called ChiralMotionTM and report on work to measure its performance. In a study using a document scrolling task, ChiralMotio...
Homeless women need special care and attention especially during pregnancy or while trying to overcome substance abuse. We present a solution to help counselors working with these...
Collaborative sensemaking occurs when multiple actors engage in understanding an unfamiliar, information-rich environment. We present preliminary results from a field study of the...
Sharoda A. Paul, Madhu C. Reddy, Christopher DeFli...
Stane is a hand-held interaction device controlled by tactile input: scratching or rubbing textured surfaces and tapping. The system has a range of sensors, including contact micr...
Roderick Murray-Smith, John Williamson, Stephen Hu...
Mental illness has been identified as one of the greatest challenges facing society in the coming decades. However, there are significant barriers to access for many people suffer...