We conducted a 2.5 week longitudinal study with five motor impaired (MI) and four non-impaired (NMI) participants, in which they learned to use the Vocal Joystick, a voice-based u...
Susumu Harada, Jacob O. Wobbrock, Jonathan Malkin,...
Conversation Clusters explores the use of visualization to highlight salient moments of live conversation while archiving a meeting. Cheaper storage and easy access to recording d...
Correlations between prototypical usability metrics from 90 distinct usability tests were strong when measured at the task-level (r between .44 and .60). Using test-level satisfac...
It is well-accepted that learnability is an important aspect of usability, yet there is little agreement as to how learnability should be defined, measured, and evaluated. In this...
Tovi Grossman, George W. Fitzmaurice, Ramtin Attar
The input vocabulary for touch--screen interaction on handhelds is dramatically limited, especially when the thumb must be used. To enrich that vocabulary we propose to discrimina...
1 Technology makes it possible to share many different types of information with coworkers. We conducted a large-scale survey (N=549) to better understand current sharing among co...
A. J. Bernheim Brush, Brian Meyers, James Scott, G...
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
An understanding of how people allocate their visual attention when viewing Web pages is very important for Web authors, interface designers, advertisers and others. Such knowledg...
Georg Buscher, Edward Cutrell, Meredith Ringel Mor...
One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interactio...
Gene Golovchinsky, Pernilla Qvarfordt, Bill van Me...