Sciweavers

CHI
2010
ACM
14 years 5 months ago
Touch-display keyboards: transforming keyboards into interactive surfaces
In spite of many advances in GUI workstations, the keyboard has remained limited to text entry and basic command invocation. In this work, we introduce the Touch-Display Keyboard ...
Florian Block, Hans Gellersen, Nicolas Villar
CHI
2010
ACM
14 years 5 months ago
Estimating residual error rate in recognized handwritten documents using artificial error injection
Both handwriting recognition systems and their users are error prone. Handwriting recognizers make recognition errors, and users may miss those errors when verifying output. As a ...
Edward Lank, Ryan Stedman, Michael Terry
CHI
2010
ACM
14 years 5 months ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
CHI
2010
ACM
14 years 5 months ago
Motivations to participate in online communities
A consistent theoretical and practical challenge in the design of socio-technical systems is that of motivating users to participate in and contribute to them. This study examines...
Cliff Lampe, Rick Wash, Alcides Velasquez, Elif Oz...
CHI
2010
ACM
14 years 7 months ago
Participatory design for sustainable campus living
Participatory design methods have the potential to produce ethical and useful persuasive technologies, particularly in support of environmental sustainability. I present the use a...
Janet Davis
CHI
2010
ACM
14 years 7 months ago
Generating default privacy policies for online social networks
Default privacy policies have a significant impact on the overall dynamics and success of online social networks, as users tend to keep their initial privacy policies. In this wor...
Eran Toch, Norman M. Sadeh, Jason I. Hong
CHI
2010
ACM
14 years 7 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry