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37
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GECCO
2008
Springer
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GECCO 2008
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Real-time imitation-based adaptation of gaming behaviour in modern computer games
14 years 1 months ago
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www.cs.bham.ac.uk
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
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