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COMPGEOM
1998
ACM
16 years 2 days ago
Design and Analysis of Planar Shape Deformation
Shape deformation refers to the continuous change of one geometric object to another. We develop a software tool for planning, analyzing, and visualizing deformations between two ...
Siu-Wing Cheng, Herbert Edelsbrunner, Ping Fu, Ka-...
197
Voted
COMPGEOM
1998
ACM
16 years 2 days ago
Interval Arithmetic Yields Efficient Dynamic Filters for Computational Geometry
We discuss floating-point filters as a means of restricting the precision needed for arithmetic operations while still computing the exact result. We show that interval techniques...
Hervé Brönnimann, Christoph Burnikel, ...
195
Voted
COMPGEOM
1998
ACM
16 years 2 days ago
Efficiently Approximating Polygonal Paths in Three and Higher Dimensions
Gill Barequet, Michael T. Goodrich
COMPGEOM
1998
ACM
16 years 8 days ago
Rotational Polygon Containment and Minimum Enclosure
An algorithm and a robust floating point implementation is given for rotational polygon containment: given polygons P1,P2,P3,...,Pk and a container polygon C, find rotations and...
Victor Milenkovic
COMPGEOM
1998
ACM
16 years 8 days ago
Matching 2D Patterns of Protein Spots
A new algorithmic approach to comparing 2D patterns of protein spots obtained by the 2D gel electrophoresis technique is presented. Both the matching of a local pattern vs. a full...
Frank Hoffmann, Klaus Kriegel, Carola Wenk
COMPGEOM
1998
ACM
16 years 8 days ago
Constructing Approximate Shortest Path Maps in Three Dimensions
We present a new technique for constructing a data-structure that approximates shortest path maps in IRd . By applying this technique, we get the following two results on approxim...
Sariel Har-Peled
191
Voted
COMPGEOM
1998
ACM
16 years 8 days ago
A General Framework for Assembly Planning: The Motion Space Approach
Dan Halperin, Jean-Claude Latombe, Randall H. Wils...
221
Voted
COMPGEOM
1998
ACM
16 years 8 days ago
Viewspace Partitioning of Densely Occluded Scenes
Computing the visibility of out-door scenes is often much harder than of in-door scenes. A typical urban scene, for example, is densely occluded, and it is effective to precompute...
Yiorgos Chrysanthou, Daniel Cohen-Or, Eyal Zadicar...