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25
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FLAIRS
2009
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Artificial Intelligence
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FLAIRS 2009
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Making User-Defined Interactive Game Characters BEHAVE
13 years 9 months ago
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chaos.uncc.edu
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
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