Sciweavers

GRAPHICSINTERFACE
2011
13 years 2 months ago
AppMap: exploring user interface visualizations
In traditional graphical user interfaces, the majority of UI elements are hidden to the user in the default view. Application designers and users desire more space for their appli...
Michael Rooke, Tovi Grossman, George W. Fitzmauric...
GRAPHICSINTERFACE
2011
13 years 2 months ago
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing
In high-end desktop videoconferencing systems, several windows compete for screen space, particularly when users also share an application. Ideally, the layout of these windows sh...
Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyo...
GRAPHICSINTERFACE
2011
13 years 2 months ago
Pop-up depth views for improving 3D target acquisition
We present the design and experimental evaluation of pop-up depth views, a novel interaction technique for aiding in the placement or positioning of a 3D cursor or object. Previou...
Guangyu Wang, Michael J. McGuffin, François...
GRAPHICSINTERFACE
2011
13 years 2 months ago
Edge-constrained image compositing
The classic task of image compositing is complicated by the fact that the source and target images need to be carefully aligned and adjusted. Otherwise, it is not possible to achi...
Martin Eisemann, Daniel Gohlke, Marcus A. Magnor
GRAPHICSINTERFACE
2011
13 years 2 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
GRAPHICSINTERFACE
2011
13 years 2 months ago
Mid-level smoke control for 2D animation
In this paper we introduce the notion that artists should be able to control fluid simulations by providing examples of expected local fluid behavior (for instance, an artist mi...
Alfred Barnat, Zeyang Li, James McCann, Nancy S. P...
GRAPHICSINTERFACE
2011
13 years 2 months ago
Improving revisitation in graphs through static spatial features
People generally remember locations in visual spaces with respect to spatial features and landmarks. Geographical maps provide many spatial features and hence are easy to remember...
Sohaib Ghani, Niklas Elmqvist
GRAPHICSINTERFACE
2011
13 years 2 months ago
Formation sketching: an approach to stylize groups in crowd simulation
Most of existing crowd simulation algorithms focus on the moving trajectories of individual agents, while collective group formations are often roughly learned from video examples...
Qin Gu, Zhigang Deng
GRAPHICSINTERFACE
2011
13 years 2 months ago
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments
Multi-display environments (MDEs) connect several displays into a single digital workspace. One of the main problems to be solved in an MDE’s design is how to enable movement of...
Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, ...
DCG
2011
13 years 3 months ago
A Celtic Framework for Knots and Links
We describe a variant of a method used by modern graphic artists to design what are traditionally called Celtic knots, which are part of a larger family of designs called “mirro...
Jonathan L. Gross, Thomas W. Tucker