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SIGGRAPH
1999
ACM
14 years 3 months ago
Shape Transformation Using Variational Implicit Functions
Traditionally, shape transformation using implicit functions is performed in two distinct steps: 1) creating two implicit functions, and 2) interpolating between these two functio...
Greg Turk, James F. O'Brien
SIGGRAPH
1999
ACM
14 years 3 months ago
LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction
High contrast scenes are difficult to depict on low contrast displays without loss of important fine details and textures. Skilled artists preserve these details by drawing scen...
Jack Tumblin, Greg Turk
SIGGRAPH
1999
ACM
14 years 3 months ago
Rendering with Concentric Mosaics
This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a...
Heung-Yeung Shum, Li-wei He
SIGGRAPH
1999
ACM
14 years 3 months ago
Computing Exact Shadow Irradiance Using Splines
We present a solution to the general problem of characterizing shadows in scenes involving a uniform polygonal area emitter and a polygonal occluder in arbitrary position by manif...
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard...
SIGGRAPH
1999
ACM
14 years 3 months ago
Stable Fluids
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ...
Jos Stam
SIGGRAPH
1999
ACM
14 years 3 months ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam
SIGGRAPH
1999
ACM
14 years 3 months ago
A Practical Analytic Model for Daylight
A. J. Preetham, Peter Shirley, Brian E. Smits
SIGGRAPH
1999
ACM
14 years 3 months ago
Robust Mesh Watermarking
Emil Praun, Hugues Hoppe, Adam Finkelstein
SIGGRAPH
1999
ACM
14 years 3 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin