Sciweavers

SI3D
2009
ACM
14 years 6 months ago
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seide...
SI3D
2009
ACM
14 years 6 months ago
Hair self shadowing and transparency depth ordering using occupancy maps
This paper presents a method for quickly constructing a highquality approximate visibility function for high frequency semitransparent geometry such as hair. We can then reconstru...
Erik Sintorn, Ulf Assarsson
SI3D
2009
ACM
14 years 6 months ago
Controlling deformable material with dynamic morph targets
Nico Galoppo, Miguel A. Otaduy, William Moss, Jaso...
SI3D
2009
ACM
14 years 6 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer
SI3D
2009
ACM
14 years 6 months ago
Egocentric affordance fields in pedestrian steering
In this paper we propose a general framework for local pathplanning and steering that can be easily extended to perform highlevel behaviors. Our framework is based on the concept ...
Mubbasir Kapadia, Shawn Singh, William Hewlett, Pe...
SI3D
2009
ACM
14 years 6 months ago
A novel page-based data structure for interactive walkthroughs
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...
SI3D
2009
ACM
14 years 6 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
SI3D
2009
ACM
14 years 6 months ago
Laplacian lines for real-time shape illustration
Long Zhang, Ying He 0001, Xuexiang Xie, Wei Chen
SI3D
2009
ACM
14 years 6 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...