Sciweavers

TOG
2002
154views more  TOG 2002»
13 years 11 months ago
Image based flow visualization
A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining eac...
Jarke J. van Wijk
TOG
2002
153views more  TOG 2002»
13 years 11 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
TOG
2002
123views more  TOG 2002»
13 years 11 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
TOG
2002
129views more  TOG 2002»
13 years 11 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb
TOG
2002
133views more  TOG 2002»
13 years 11 months ago
Structural modeling of flames for a production environment
In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields a...
Arnauld Lamorlette, Nick Foster
TOG
2002
114views more  TOG 2002»
13 years 11 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
TOG
2002
134views more  TOG 2002»
13 years 11 months ago
The SAGE graphics architecture
The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textu...
Michael Deering, David Naegle
TOG
2002
133views more  TOG 2002»
13 years 11 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
DCC
1999
IEEE
13 years 11 months ago
Designs in Product Association Schemes
Recently, P.J. Cameron studied a class of block designs which generalises the classes of t-designs, -resolved 2-designs, orthogonal arrays, and other classes of combinatorial desi...
William J. Martin
DCC
1999
IEEE
13 years 11 months ago
On Perfect Ternary Constant Weight Codes
We consider the space of ternary words of length n and fixed weight w with the usual Hamming distance. A sequence of perfect single error correcting codes in this space is construc...
Jack H. van Lint, Ludo M. G. M. Tolhuizen