Computer Graphics as a discipline has undergone drastic modifications over the past decades. Indeed the phenomenal progress in both the technical and digital art domains requires ...
Frederico C. Figueiredo, Dena Elisabeth Eber, Joaq...
In this paper, we present a complete computational pipeline for extracting a compact shape descriptor for curve point cloud data. Our shape descriptor, called a barcode, is based ...
Anne D. Collins, Afra Zomorodian, Gunnar Carlsson,...
We present a framework for processing point-based surfaces via partial differential equations (PDEs). Our framework efficiently and effectively brings well-known PDE-based process...
We explore the generation of interactive computer graphics at digital set-top boxes in place of the fixed graphics that were embedded to the television video before the broadcast....
nd maps are powerful abstractions. Their combination, Hierarchical Graph Maps, provide effective tools to process a graph that is too large to fit on the screen. They provide hier...
The ongoing convergence between TV and the Internet leads traditional broadcast companies to publish their content on the Internet. Interactive digital TV platforms, which support...
Steven Van Assche, Filip Hendrickx, Nico Oorts, Lo...
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality applicatio...
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...