Abstract. In peer-to-peer based live streaming systems, a great number of participants have to cooperate to efficiently and reliably distribute a continuous flow of data. Each rec...
Michael Brinkmeier, Mathias Fischer, Sascha Grau, ...
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
We present an integrated approach for supporting in-network sensor data processing in dynamic and heterogeneous sensor networks. The concept relies on data stream processing techni...
User Interfaces for Mobile Processes Sonja Zaplata, Ante Vilenica, Dirk Bade, Christian P. Kunze Distributed Systems and Information Systems, Computer Science Department, Universit...
Sonja Zaplata, Ante Vilenica, Dirk Bade, Christian...
In the context of large decentralized many-to-many communication systems it is impractical to provide realistic and hard bounds for certain QoS metrics including latency bounds. Ne...
M. Adnan Tariq, Boris Koldehofe, Gerald G. Koch, K...
We introduce an adaptive pacing scheme to overcome the drawbacks of TCP in wireless mesh networks with Internet connectivity. The pacing scheme is implemented at the wireless TCP s...
Abstract. The IPv4 addressing scheme has been the standard for Internet communication since it was established in the 1960s. However, the enormous increase in Internet traffic usag...