In this demonstration, a prototype system for generating 3D cartoon from broadcast soccer video is proposed. This system takes advantage of computer vision (CV) and computer graph...
Dawei Liang, Yang Liu, Qingming Huang, Guangyu Zhu...
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
Recently, nonrigid shape matching has received more and more attention. For nonrigid shapes, most neighboring points cannot move independently under deformation due to physical co...
We propose a closely coupled object detection and segmentation algorithm for enhancing both processes in a cooperative and iterative manner. Figure-ground segmentation reduces the...
For years, researchers in face recognition area have been representing and recognizing faces based on subspace discriminant analysis or statistical learning. Nevertheless, these a...
Abstract. Visual detection and tracking of humans in complex scenes is a challenging problem with a wide range of applications, for example surveillance and human-computer interact...
ZhenQiu Zhang, Gerasimos Potamianos, Andrew W. Sen...
We present a 2D model-based approach to localizing human body in images viewed from arbitrary and unknown angles. The central component is a statistical shape representation of th...
This paper introduces a new method for surface reconstruction from multiple calibrated images. The primary contribution of this work is the notion of local prior to combine the ...
We present a general algorithm of image based regression that is applicable to many vision problems. The proposed regressor that targets a multiple-output setting is learned using...
Shaohua Kevin Zhou, Bogdan Georgescu, Xiang Sean Z...
We derive the clustering problem from first principles showing that the goal of achieving a probabilistic, or ”hard”, multi class clustering result is equivalent to the algeb...