We consider the problem of L2-optimal triangulation from three separate views. Triangulation is an important part of numerous computer vision systems. Under gaussian noise, minimiz...
In this paper, we first describe our approach to measuring the surface shape of specular objects and then we extend the method to measuring the surface shape of transparent object...
This paper presents an occupancy based generative model of stereo and multi-view stereo images. In this model, the space is divided into empty and occupied regions. The depth of a ...
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a path and a sampling line properly set in ...
Abstract. We are aiming at extending the basic digital camera functionalities to the ability to simulate the flattening of a document, by virtually acting like a flatbed scanner....
Abstract. Computation time is an important performance characteristic of computer vision algorithms. This paper shows how existing (slow) binary-valued decision algorithms can be a...
This work explores full registration of scenes in a large area purely based images for city indexing and visualization. Ground-based images including route panoramas, scene tunnels...
Abstract. Many real objects, such as faces, sculptures, or low-reliefs are composed of many detailed parts that can not be easily modeled by an artist nor by 3D scanning. In this p...
The complexity of dynamical laws governing 3D atmospheric flows associated to incomplete and noisy observations makes very difficult the recovery of atmospheric dynamics from sate...