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SAC
2008
ACM
13 years 11 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
CEC
2010
IEEE
14 years 16 days ago
Linear antenna array synthesis using fitness-adaptive differential evolution algorithm
-- Design of non-uniform linear antenna arrays is one of the most important electromagnetic optimization problems of current interest. In this article, an adaptive Differential Evo...
Aritra Chowdhury, Ritwik Giri, Arnob Ghosh, Swagat...
WSC
2001
14 years 24 days ago
On improving the performance of simulation-based algorithms for average reward processes with application to network pricing
We address performance issues associated with simulationbased algorithms for optimizing Markov reward processes. Specifically, we are concerned with algorithms that exploit the re...
Enrique Campos-Náñez, Stephen D. Pat...
GECCO
2000
Springer
14 years 3 months ago
Modeling GA Performance for Control Parameter Optimization
Optimization of the control parameters of genetic algorithms is often a time consuming and tedious task. In this work we take the meta-level genetic algorithm approach to control ...
Vincent A. Cicirello, Stephen F. Smith
SIGGRAPH
2010
ACM
14 years 3 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
SAINT
2003
IEEE
14 years 4 months ago
On Control Parameters Tuning for Active Queue Management Mechanisms using Multivariate Analysis
In recent years, AQM (Active Queue Management) mechanisms, which support the end-to-end congestion control mechanism of TCP by performing congestion control at a router, have been...
Tomoya Eguchi, Hiroyuki Ohsaki, Masayuki Murata
IUI
2004
ACM
14 years 4 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
CMMR
2005
Springer
102views Music» more  CMMR 2005»
14 years 5 months ago
Timbre Variations as an Attribute of Naturalness in Clarinet Play
A digital clarinet played by a human and timed by a metronome was used to record two playing control parameters, the breath control and the reed displacement, for 20 repeated perfo...
Snorre Farner, Richard Kronland-Martinet, Thierry ...
DSN
2006
IEEE
14 years 5 months ago
Performance Assurance via Software Rejuvenation: Monitoring, Statistics and Algorithms
We present three algorithms for detecting the need for software rejuvenation by monitoring the changing values of a customer-affecting performance metric, such as response time. A...
Alberto Avritzer, Andre B. Bondi, Michael Grottke,...
ICASSP
2008
IEEE
14 years 5 months ago
Representation of solo clarinet music by physical modeling synthesis
A physical modeling synthesizer is developed and used to parametrically represent digital audio recordings of clarinet soloists. Empirical data, in the form of acoustic impedance ...
Mark Sterling, Xiaoxiao Dong, Mark Bocko