A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
-- Design of non-uniform linear antenna arrays is one of the most important electromagnetic optimization problems of current interest. In this article, an adaptive Differential Evo...
We address performance issues associated with simulationbased algorithms for optimizing Markov reward processes. Specifically, we are concerned with algorithms that exploit the re...
Optimization of the control parameters of genetic algorithms is often a time consuming and tedious task. In this work we take the meta-level genetic algorithm approach to control ...
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
In recent years, AQM (Active Queue Management) mechanisms, which support the end-to-end congestion control mechanism of TCP by performing congestion control at a router, have been...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
A digital clarinet played by a human and timed by a metronome was used to record two playing control parameters, the breath control and the reed displacement, for 20 repeated perfo...
Snorre Farner, Richard Kronland-Martinet, Thierry ...
We present three algorithms for detecting the need for software rejuvenation by monitoring the changing values of a customer-affecting performance metric, such as response time. A...
Alberto Avritzer, Andre B. Bondi, Michael Grottke,...
A physical modeling synthesizer is developed and used to parametrically represent digital audio recordings of clarinet soloists. Empirical data, in the form of acoustic impedance ...