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38
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SI3D
2003
ACM
104
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Computer Graphics
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SI3D 2003
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Pattern based procedural textures
14 years 4 months ago
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www-evasion.imag.fr
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
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