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30
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SIGGRAPH
2010
ACM
244
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Computer Graphics
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SIGGRAPH 2010
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Reducing shading on GPUs using quad-fragment merging
14 years 4 months ago
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graphics.stanford.edu
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
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