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2000
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The rototack: designing a computationally-enhanced craft item
This paper describes our progress in creating a device called a rototack. In its design, the rototack is an example of a computationally-enhanced craft item: a small, robust, inex...
Thomas Wrensch, Glenn Blauvelt, Michael Eisenberg
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2000
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In search of metaphors for tangible user intefaces
: In this paper, we seek to identify interesting sources of metaphor for tangible user interfaces (TUIs). We begin by doing a systematic exploration of the design space that result...
Dag Svanaes, William Verplank
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2000
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CyberCode: designing augmented reality environments with visual tags
The CyberCode is a visual tagging system based on a 2Dbarcode technology and provides several features not provided by other tagging systems. CyberCode tags can be recognized by t...
Jun Rekimoto, Yuji Ayatsuka
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2000
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Informative art: using amplified artworks as information displays
Informative art is computer augmented, or amplified, works of art that not only are aesthetical objects but also information displays, in as much as they dynamically reflect infor...
Johan Redström, Tobias Skog, Lars Hallnä...
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2000
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A comparison of spatial organization strategies in graphical and tangible user interfaces
We present a study comparing how people use space in a Tangible User Interface (TUI) and in a Graphical User Interface (GUI). We asked subjects to read ten summaries of recent new...
James Patten, Hiroshi Ishii
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2000
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Real-world programming
Although more and more computing is performed away from desktop computers, most programs used in handheld computers, ubiquitous computers, and augmented-reality systems in the rea...
Toshiyuki Masui
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2000
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WebStickers: using physical tokens to access, manage and share bookmarks to the Web
In the WebStickers system, where barcode stickers may be attached to physical objects making them act as bookmarks to the worldwide web in a convenient way to the user. Using read...
Peter Ljungstrand, Johan Redström, Lars Erik ...
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2000
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"Interactive rooms - augmented reality in an architectural perspective"
ABSTRACTABSTRACTABSTRACTABSTRACT This paper will discus aspects of applying augmented reality technologies in architecture through experiments conducted in full-scale, and seen thr...
Peter Gall Krogh
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2000
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14 years 10 days ago
Developing mixed reality boundaries
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing ...
Boriana Koleva, Holger Schnädelbach, Steve Be...