takes place in an abstract model, connected to therealgamebypassingmessagesbackandforth,asFigure2illustrates.ThegametellstheDMwhenplotpoints occur, and the DM tells the game when i...
Mark J. Nelson, Michael Mateas, David L. Roberts, ...
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...