A method for recognizing design patterns from C++ programs is presented. The method consists of two separate phases, analysis and reverse engineering of the C++ code, and architec...
atterns specify generic relations among abstract design elements. We hypothesize that design patterns are productive units of analogical transfer in design. We describe a normativ...
Design patterns represent solutions to specific problem of developing one application that have evolved over time. They leverage the reuse level to the design phase by providing a...
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
In this paper, the S-expression Interpreter Framework (SIF) is presented as a tool for teaching language design and implementation. The SIF is based on the interpreter design patt...
The design of the control software for complex systems is a difficult task. It requires the modeling, the simulation, the integration and the adaptation of a multitude of intercon...
Jean-Marc Perronne, Laurent Thiry, Bernard Thirion
ABSTRACT. Design patterns are well-known couples of problems-solutions for software engineering. By nature, they often lack support from languages and this further complicates the ...
This paper discusses the use of design patterns during the transition phase from analysis to design of object-oriented systems. Pattern mining, which is the process of finding and...
: This article contributes to a growing body of design patterns in interaction design for cooperative work, while also describing how to go from field studies to design patterns. I...
: In software design, laziness is a virtue: it's better to reuse than to redo. Design patterns are a good illustration. Patterns, a major advance in software architecture, pro...