This paper describes some design refinements on marking menus and shows how these refinements embody interesting and relevant design principles for HCI. These refinements are base...
This paper introduces a new design methodology (we call it "innovization") in the context of finding new and innovative design principles by means of optimization techni...
Academic research sometimes suffers from the “ivory tower” problem: some ideas that sound good in theory do not necessarily work well in practice. An example of research that ...
Joseph E. Hollingsworth, Lori Blankenship, Bruce W...
Project teams have become an important element in teaching informatics. Web-based groupware systems are increasingly used in such educational settings. This kind of educational te...
General-purpose operating systems provide a rich computing environment both to the user and the attacker. The declining cost of hardware and the growing security concerns of softw...
Eric Bryant, James P. Early, Rajeev Gopalakrishna,...
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
Under-contribution is a problem for many online communities. Social psychology theories of social loafing and goal-setting can provide mid-level design principles to address this ...
Gerard Beenen, Kimberly S. Ling, Xiaoqing Wang, Kl...
The aim of the work described in this paper is to extend the EPFL dialogue platform with multimodal capabilities. Based on our experience with the EPFL Rapid Dialogue Prototyping M...
In this paper we ask to what extent collective cognition can be supported and sustained in classroom practices. One major challenge for learning in technology-rich, collaborative ...
Ubiquitous computing, as a subfield of computer science, has traditionally been associated with a set of principles expressed (loosely but tellingly) with terms like transparency,...
Michael Eisenberg, Ann Eisenberg, Leah Buechley, N...