The paper describes an ontology-based framework for bridging learning design and learning object content. In present solutions, researchers have proposed conceptual models and dev...
This paper presents the design of a business-aligned information system (IS) from an actor-network perspective, viewing non-human intermediaries jointly as inscriptions and bounda...
the abstraction level at which designers express systems, enabling new levels of design reuse, and providing for design chain integration ool flows and abstraction levels. The purp...
process: Designers must define higher abstraction levels that allow system modeling. They must use description languages that handle both hardware and software components to descri...
Throughout the history of human-machine systems design has had a technological bias in the sense that design for technology came first with design for humans as a distant second. O...
resents a perspective on existing NoC research. We define the following abstractions: system, network adapter, network, and link to explain and structure the fundamental concepts. ...
Abstract. This paper defends an augmented cognitively oriented "genericdesign hypothesis": There are both significant similarities between the design activities implement...
: In software design, laziness is a virtue: it's better to reuse than to redo. Design patterns are a good illustration. Patterns, a major advance in software architecture, pro...
Software support for the automotive electrical design process is vital, as many of the safety analysis tasks needing to be carried out, while complex, are repetitive and time cons...
Background: Overfitting the data is a salient issue for classifier design in small-sample settings. This is why selecting a classifier from a constrained family of classifiers, on...
Jianping Hua, James Lowey, Zixiang Xiong, Edward R...