A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the bahaviour of variables in both time and space. By allowing both nov...
We present contextual collaboration, an approach to building collaborative systems that embeds collaborative capabilities into core applications, and discuss its advantages. We de...
Susanne Hupfer, Li-Te Cheng, Steven Ross, John F. ...
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
When working on a large software system, a programmer typically spends an inordinate amount of time sifting through thousands of artifacts to find just the subset of information n...
Abstract. Development environments typically present the software engineer with a structural perspective of an object-oriented system in terms of packages, classes and methods. Fro...
Reactive integrated development environments for software engineering have lead to an increase in productivity and quality of programs produced. They have done so by replacing the...
The motivation of our work is to make a design tool for distributed embedded systems compliant with HIS and AUTOSAR. The tool is based on Processor Expert, a component oriented de...
—Developing service compositions, using multiple standards and implementation techniques, typically involves specifying service characteristics in different languages and tools. ...
This paper presents the Dsml4mas Development Environment (DDE) which is a model-driven framework for the development of multiagent systems based on the Domain Specific Modeling L...