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38
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DRM
2006
Springer
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Artificial Intelligence
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DRM 2006
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Consumers, fans, and control: what the games industry can teach Hollywood about DRM
14 years 2 months ago
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labs.oracle.com
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
claim paper
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