We investigate the differences of the influences between robot and virtual learning companions on students' engagement. From the analysis of our experimental result and inter...
The Shadow Box is a tangible computing project that exploits visual association and auditory clues to teach children the representational relationship between words and their mean...
Ja-Young Sung, Aaron Levisohn, Ji-won Song, Ben To...
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
Distributed Computational Toys are physical artifacts that function based on the coordination of more than one computing device. Often, these toys take the form of a microcontroll...
Teachers working in robotics classes face a major problem: how to keep track on individual students’ or even small groups’ progress in a class of 30-40 students. A multi-agent...
Ilkka Jormanainen, Yuejun Zhang, Kinshuk, Erkki Su...
This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspect...