Sciweavers

125
Voted
DIGRA
2005
Springer
15 years 9 months ago
A Brief Social History of Game Play
Dmitri Williams
144
Voted
DIGRA
2005
Springer
15 years 9 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
134
Voted
DIGRA
2005
Springer
15 years 9 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
103
Voted
DIGRA
2005
Springer
15 years 9 months ago
Early Games Production in New Zealand
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
Melanie Swalwell
147
Voted
DIGRA
2005
Springer
15 years 9 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
87
Voted
DIGRA
2005
Springer
15 years 9 months ago
Sex in Games: Representing and Desiring the Virtual
Gareth Schott
DIGRA
2005
Springer
15 years 9 months ago
Interactive Story Writing in the Classroom: Using Computer Games
Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive st...
Jonathan Schaeffer, Mike Carbonaro, Duane Szafron,...
76
Voted
DIGRA
2005
Springer
15 years 9 months ago
Playing And Learning Without Borders: A Real-time Online Play Environment
Louise Sauvé, Villardier Louis, Wilfried Pr...
109
Voted
DIGRA
2005
Springer
15 years 9 months ago
Legal and Organizational Issues in Collaborative User-Created Content
In this paper we look at issues that arise when people collaboratively create digital content and want to publicly distribute it. Our focus is on the organizational and legal prob...
Risto Sarvas, Marko Turpeinen, Perttu Virtanen, He...