This paper focuses on the design of pleasurably playful interfaces within an interactive art context. It describes the development of a framework of thirteen pleasures of play and ...
Abstract. People consider other people who resemble them to be more persuasive. Users may consider embodied conversational agents, or ECAs, to be more persuasive if the agents rese...
Ian Li, Jodi Forlizzi, Anind K. Dey, Sara B. Kiesl...
This paper documents a first attempt at "designing for the self", an approach to designing products intended to help people move closer to their idealized sense of self a...
Kursat Kursat Ozenc, James P. Brommer, Bong-keum J...
Abstract. Shareability is a design principle that refers to how a system, interface, or device engages a group of collocated, co-present users in shared interactions around the sam...
In this research, we aim to explore meaningful design directions for future photography applications with a focus on the experiences around sharing. We review a wide-rage of photo-...
This paper reports on how we learned from an alternative practice, to design engaging interactive technology intended for a more general user group. We are investigating new types ...
In this paper we introduce a novel interface for exploring dynamic equilibria using the metaphor of a traditional balance scale. Rather than comparing and identifying physical weig...
Abstract. For many years, the HCI community has harbored a vision of interacting with intelligent, embodied computer agents. However, the reality of this vision remains elusive. Fr...
Jodi Forlizzi, John Zimmerman, Vince Mancuso, Sony...
The near ubiquity of mobile phones in the world and in people's lives, have created new opportunities for reinterpretation of what these devices are and what they do. One area...