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DSVIS
2006
Springer
14 years 2 months ago
Visual Design of User Interfaces by (De)composition
Most existing graphical user interfaces are usually designed for a fixed context of use, thus making them rather difficult to modify for other contexts of use, such as for other us...
Sophie Lepreux, Jean Vanderdonckt, Benjamin Michot...
DSVIS
2006
Springer
14 years 4 months ago
How Do Developers Meet Users? - Attitudes and Processes in Software Development
This keynote paper argues for an increased understanding of the various roles involved in the development work to be able to achieve the goal of developing increased usability. Hum...
Jan Gulliksen
DSVIS
2006
Springer
14 years 4 months ago
Analysis of Pointing Tasks on a White Board
We study the variations in two dimensional (2D) pointing tasks on a traditional white board of a group of subjects by means of capturing their movement traces in an automatic way w...
Giorgio P. Faconti, Mieke Massink
DSVIS
2006
Springer
14 years 4 months ago
Rapid User-Centred Evaluation for Context-Aware Systems
This paper describes a platform for the user-centred design and evaluation of adaptive, context-aware services in the wireless, mobile and pervasive computing markets. It focuses o...
Eleanor O'Neill, David Lewis, Kris McGlinn, Simon ...
DSVIS
2006
Springer
14 years 4 months ago
Formal Modelling of Cognitive Interpretation
We formally specify the interpretation stage in a dual state space human-computer interaction cycle. This is done by extending / reorganising our previous cognitive architecture. I...
Rimvydas Ruksenas, Paul Curzon, Jonathan Back, Ann...
DSVIS
2006
Springer
14 years 4 months ago
Mixed-Fidelity Prototyping of User Interfaces
Jennifer N. Petrie, Kevin A. Schneider
DSVIS
2006
Springer
14 years 4 months ago
Interaction Walkthrough: Evaluation of Safety Critical Interactive Systems
Usability evaluation methods are a battery of techniques for assessing the usability of interactive systems or of proposed interactive systems. This paper describes a new evaluatio...
Harold W. Thimbleby
DSVIS
2006
Springer
14 years 4 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts