Most existing graphical user interfaces are usually designed for a fixed context of use, thus making them rather difficult to modify for other contexts of use, such as for other us...
Sophie Lepreux, Jean Vanderdonckt, Benjamin Michot...
This keynote paper argues for an increased understanding of the various roles involved in the development work to be able to achieve the goal of developing increased usability. Hum...
We study the variations in two dimensional (2D) pointing tasks on a traditional white board of a group of subjects by means of capturing their movement traces in an automatic way w...
This paper describes a platform for the user-centred design and evaluation of adaptive, context-aware services in the wireless, mobile and pervasive computing markets. It focuses o...
Eleanor O'Neill, David Lewis, Kris McGlinn, Simon ...
We formally specify the interpretation stage in a dual state space human-computer interaction cycle. This is done by extending / reorganising our previous cognitive architecture. I...
Rimvydas Ruksenas, Paul Curzon, Jonathan Back, Ann...
Usability evaluation methods are a battery of techniques for assessing the usability of interactive systems or of proposed interactive systems. This paper describes a new evaluatio...
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...