We present a method to detect the regions of interests in moving camera views of dynamic scenes with multiple moving objects. We start by extracting a global motion tendency that ...
This paper presents a novel approach to utilizing high level knowledge for the problem of scene recognition in an active vision framework, which we call active scene recognition. ...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
In this paper, a novel standard variance feature is proposed for background modeling in dynamic scenes involving waving trees and ripples in water. The standard variance feature i...
An online approach is proposed for Video registration of dynamic scenes, such as scenes with dynamic textures, moving objects, motion parallax, etc. This approach has three steps:...
Tracking of humans in dynamic scenes has been an important topic of research. Most techniques, however, are limited to situations where humans appear isolated and occlusion is sma...
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...