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48
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SI3D
2005
ACM
261
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Computer Graphics
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SI3D 2005
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What you see is what you snap: snapping to geometry deformed on the GPU
14 years 5 months ago
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www.dca.fee.unicamp.br
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
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