We present “contact levels of detail” (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a “dual h...
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original ent...
In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the ...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...