General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
The popularly used DLT method sometimes fails to give reliable camera parameter estimation. It is therefore important to detect the unreliability and provide the corresponding solu...
Abstract-- This paper presents a method for creating evaluation functions that efficiently promote coordination in a multiagent system, allowing single-agent evolutionary computati...
In real-world domains a concept to be learned may be unwieldy and the environment may be less than ideal. One combination of difficulties occurs if the concept is probabilistic an...
The probabilistic concept formation general problem in dealing with mixed-data scale environments is due to the use of different evaluation function for each attribute type. We cl...
We present a method of visualizing and adjusting the evaluation functions in game programming in this paper. It is widely recognized that an evaluation function should assign a hi...
Landin’s SECD machine was the first abstract machine for the λ-calculus viewed as a programming language. Both theoretically as a model of computation and practically as an ide...
This paper addresses the evolution of control strategies for a collective: a set of entities that collectively strives to maximize a global evaluation function that rates the perf...
A new method of genetic evolution of linear and nonlinear evaluation functions in the game of checkers is presented. Several practical issues concerning application of genetic algo...