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40
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NOSSDAV
2004
Springer
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Computer Networks
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NOSSDAV 2004
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Low latency and cheat-proof event ordering for peer-to-peer games
14 years 4 months ago
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ilab.cs.byu.edu
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
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