Abstract-- This paper presents a method for creating evaluation functions that efficiently promote coordination in a multiagent system, allowing single-agent evolutionary computati...
Abstract— Locality - how well neighbouring genotypes correspond to neighbouring phenotypes - has been described as a key element in Evolutionary Computation. Grammatical Evolutio...
Jonathan Byrne, James McDermott, Edgar Galvá...
This note is best described as a ‘Research Challenge’, and concerns building an ultra high frequency (UHF) trading system. The emphasis is on addressing the problems posed by ...
The TORCS Endurance World Championship is an international competition in which programmers develop and tune their drivers to race against each other using TORCS, a state-of-the-ar...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
This paper reports briefly on the development of a new approach to evolutionary computation, called the Learnable Evolution Model or LEM. In contrast to conventional Darwinian-typ...
Ryszard S. Michalski, Guido Cervone, Kenneth A. Ka...
A new approach to evolutionary computation, called Learnable Evolution Model (LEM), has been applied to the problem of optimizing tube structures of heat exchangers. In contrast t...
Evolutionary computation is a useful technique for learning behaviors in multiagent systems. Among the several types of evolutionary computation, one natural and popular method is...
Divide-and-Evolve (DaE) is an original "memeticization" of Evolutionary Computation and Artificial Intelligence Planning. DaE optimizes either the number of actions, or t...
After an outline of the history of evolutionary algorithms, a new ( ) variant of the evolution strategies is introduced formally. Though not comprising all degrees of freedom, it i...
1 Learnable Evolution Model (LEM) is a form of non-Darwinian evolutionary computation that employs machine learning to guide evolutionary processes. Its main novelty are new type o...