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TKDE
2011
176views more  TKDE 2011»
13 years 2 months ago
Experience Transfer for the Configuration Tuning in Large-Scale Computing Systems
—This paper proposes a new strategy, the experience transfer, to facilitate the management of large-scale computing systems. It deals with the utilization of management experienc...
Haifeng Chen, Wenxuan Zhang, Guofei Jiang
PUC
2008
117views more  PUC 2008»
13 years 6 months ago
The disenchantment of affect
: In computing design, experience is often broken down, compartmentalized, and engineered: a process that often disenchants the original experience. In this paper, we demonstrate t...
Phoebe Sengers, Kirsten Boehner, Michael Mateas, G...
PUC
2007
238views more  PUC 2007»
13 years 7 months ago
Ubiquitous Memories: a memory externalization system using physical objects
In this paper we propose an object-triggered human memory augmentation system named ‘‘Ubiquitous Memories’’ that enables a user to directly associate his/her experience dat...
Tatsuyuki Kawamura, Tomohiro Fukuhara, Hideaki Tak...
PUC
2007
154views more  PUC 2007»
13 years 7 months ago
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal experience computing is an emerging research area in computing support for capturing, archiving, editing, and utilizing of digital personal experiences. This paper presen...
Chon-in Wu, Chao-ming Teng, Yi-Chao Chen, Tung-yun...
PUC
2002
110views more  PUC 2002»
13 years 7 months ago
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical e...
Shahram Izadi, Mike Fraser, Steve Benford, Martin ...
JUCS
2002
88views more  JUCS 2002»
13 years 7 months ago
Software for a Multimedia Encyclopedia
: This paper discusses some experiences with the development of features based on natural language processing for a multimedia encyclopedia.
Helmut Mülner
PRESENCE
2000
89views more  PRESENCE 2000»
13 years 7 months ago
Using Presence Questionnaires in Reality
A between-group experiment was carried out to assess whether two different presence questionnaires can distinguish between real and virtual experiences. One group of 10 subjects s...
Martin Usoh, Ernest Catena, Sima Arman, Mel Slater
IJMMS
2007
85views more  IJMMS 2007»
13 years 7 months ago
In situ informants exploring an emotional mobile messaging system in their everyday practice
We have designed and built a mobile emotional messaging system named eMoto. With it, users can compose messages through using emotion-related gestures as input, rendering a backgr...
Petra Sundström, Anna Ståhl, Kristina H...
SIGCSE
2008
ACM
132views Education» more  SIGCSE 2008»
13 years 7 months ago
Course experiences of computing students with disabilities: four case studies
Inclusive education is the practice of making sure that all students of all abilities have positive learning experiences. The study presented in this paper explores the current st...
Katherine Deibel
PRESENCE
2006
70views more  PRESENCE 2006»
13 years 7 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake