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EXPERT
2002
103views more  EXPERT 2002»
13 years 11 months ago
How Qualitative Spatial Reasoning Can Improve Strategy Game AIs
Spatial reasoning is a major source of difficulties for strategy game AIs. We conjecture that qualitative spatial reasoning techniques can help overcome these difficulties. We bri...
Kenneth D. Forbus, James V. Mahoney, Kevin Dill
EXPERT
2002
60views more  EXPERT 2002»
13 years 11 months ago
The Sacagawea Principle
Mica Endsley, Robert R. Hoffman
EXPERT
2002
108views more  EXPERT 2002»
13 years 11 months ago
ITtalks: A Case Study in the Semantic Web and DAML+OIL
R. Scott Cost, Timothy W. Finin, Anupam Joshi, Yun...
EXPERT
2002
46views more  EXPERT 2002»
13 years 11 months ago
Character-Based Interactive Storytelling
Marc Cavazza, Fred Charles, Steven J. Mead
EXPERT
2002
59views more  EXPERT 2002»
13 years 11 months ago
An Information Integration Framework for E-Commerce
Ilario Benetti, Domenico Beneventano, Sonia Bergam...
EXPERT
2002
55views more  EXPERT 2002»
13 years 11 months ago
A Machine-Learning Strategy for Protein Analysis
Pierre Baldi, Gianluca Pollastri
EXPERT
2002
71views more  EXPERT 2002»
13 years 11 months ago
Systems That Know What They're Doing
Ronald J. Brachman
EXPERT
2002
146views more  EXPERT 2002»
13 years 11 months ago
The Frame-Based Module of the SUISEKI Information Extraction System
names in the same abstract already indicates a relation between them. Because of its simplicity, we can apply this approach to large amounts of text and establish interaction netwo...
Christian Blaschke, Alfonso Valencia