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Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
We investigated a real-valued Negative Selection Algorithm (NSA) for fault detection in man-in-the-loop aircraft operation. The detection algorithm uses body-axes angular rate sens...
We identify here various kinds of failure conditions and robustness issues that arise in context-aware pervasive computing applications. Such conditions are related to failures in...