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106
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DIGRA
2003
Springer
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Computer Graphics
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DIGRA 2003
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The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
15 years 8 months ago
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www.digra.org
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
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