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FUNGAMES
2008
13 years 12 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
FUNGAMES
2008
13 years 12 months ago
Test-Bed for Multimodal Games on Mobile Devices
We present a test-bed platform for the iterative design of multimodal games on a mobile phone or a PDA. While our test-bed platform is general to multimodal systems, in this paper ...
Marcello Coiana, Alex Conconi, Laurence Nigay, Mic...
FUNGAMES
2008
13 years 12 months ago
Developing an Adaptive Memory Game for Seniors
This paper describes the development of a game application for seniors to train their memory and learning abilities. From an initial co-discovery evaluation participants were found...
Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter
FUNGAMES
2008
13 years 12 months ago
Hypercomputation, Unconsciousness and Entertainment Technology
Recent developments in computer science introduce and discuss new concepts for computation beyond universal Turing machines. Quantum computing relates to new insights in quantum ph...
Matthias Rauterberg
FUNGAMES
2008
13 years 12 months ago
Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction
Abstract. Rotational dynamic system models can be used to enrich tightlycoupled embodied control of movement-sensitive mobile devices, and support a more bidirectional, negotiated ...
Roderick Murray-Smith, Steven Strachan
FUNGAMES
2008
13 years 12 months ago
Building RFID-Based Augmented Dice with Perfect Recognition Rates
We report on the construction of real-world dice equipped with radio frequency identification (RFID) technology that support the automated readout and processing of rolled results....
Steve Hinske, Marc Langheinrich, Yves Alter