Sciweavers

AIM
2005
13 years 10 months ago
General Game Playing: Overview of the AAAI Competition
A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such...
Michael R. Genesereth, Nathaniel Love, Barney Pell
SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
13 years 10 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
HICSS
2002
IEEE
151views Biometrics» more  HICSS 2002»
14 years 3 months ago
The Study of Information System Development (ISD) Process from the Perspectives of Power Development Stage and Organizational Po
This paper is to study the information system development (ISD) by looking into fifty-six cases from the perspectives of power development stage and organizational politics. We in...
Ling-hsing Chang, Tung-Ching Lin, Sheng Wu
ACRI
2006
Springer
14 years 4 months ago
Attaining Human-Competitive Game Playing with Genetic Programming
Abstract— We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strat...
Moshe Sipper
CHI
2009
ACM
14 years 5 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...