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GW
2009
Springer
174views Biometrics» more  GW 2009»
13 years 9 months ago
Towards a Gesture-Sound Cross-Modal Analysis
This article reports on the exploration of a method based on canonical correlation analysis (CCA) for the analysis of the relationship between gesture and sound in the context of m...
Baptiste Caramiaux, Frédéric Bevilac...
GW
2009
Springer
131views Biometrics» more  GW 2009»
13 years 9 months ago
The Role of Iconic Gestures in Production and Comprehension of Language: Evidence from Brain and Behavior
Speakers in all cultures and ages use gestures as they speak (i.e., cospeech gestures). There have been different views in the literature with regard to whether and how a specific ...
Asli Özyürek
SIGDIAL
2010
13 years 9 months ago
Hand Gestures in Disambiguating Types of You Expressions in Multiparty Meetings
The second person pronoun you serves different functions in English. Each of these different types often corresponds to a different term when translated into another language. Cor...
Tyler Baldwin, Joyce Yue Chai, Katrin Kirchhoff
IPCV
2010
13 years 9 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ICMI
2010
Springer
213views Biometrics» more  ICMI 2010»
13 years 9 months ago
Toward natural interaction in the real world: real-time gesture recognition
Using a new hand tracking technology capable of tracking 3D hand postures in real-time, we developed a recognition system for continuous natural gestures. By natural gestures, we ...
Ying Yin, Randall Davis
CHI
2010
ACM
13 years 9 months ago
Protractor: a fast and accurate gesture recognizer
Protractor is a novel gesture recognizer that can be easily implemented and quickly customized for different users. Protractor uses a nearest neighbor approach, which recognizes a...
Yang Li
VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
13 years 10 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
IVA
2010
Springer
13 years 10 months ago
Individualized Gesturing Outperforms Average Gesturing - Evaluating Gesture Production in Virtual Humans
Abstract. How does a virtual agent’s gesturing behavior influence the user’s perception of communication quality and the agent’s personality? This question was investigated ...
Kirsten Bergmann, Stefan Kopp, Friederike Eyssel
HAID
2010
Springer
13 years 10 months ago
The Influence of Angle Size in Navigation Applications Using Pointing Gestures
One factor which can be expected to influence performance in applications where the user points a device in some direction to obtain information is the angle interval in which the ...
Charlotte Magnusson, Kirsten Rassmus-Gröhn, D...
IVC
2002
141views more  IVC 2002»
13 years 11 months ago
Real-time gesture recognition system and application
In this paper, we consider a vision-based system that can interpret a user's gestures in real time to manipulate windows and objects within a graphical user interface. A hand...
Chan Wah Ng, Surendra Ranganath