In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
In this paper we propose the use of small global memory for a viewer’s immediate surroundings to assist in recognising places that have been visited previously. We call this glob...
In this paper, we present a mechanism for automatic management of the memory hierarchy, including secondary storage, in the context of a global address space parallel programming ...