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35
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FDG
2009
ACM
172
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Computer Graphics
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FDG 2009
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Rhythm-based level generation for 2D platformers
14 years 6 months ago
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www.sokath.com
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
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