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We present a system for incorporating multiple level of detail (LOD) models of 3D objects within a single hierarchical data structure. This system was designed for a scientific vi...
Charles Wiley, A. T. Campbell III, Stephen A. Szyg...
This paper presents a system for rendering very large collections of randomly parameterized plants while generating manageable scene geometries for rendering. A given botanical de...
Dana Marshall, Donald S. Fussell, A. T. Campbell I...
We present four empirical measures of the immediate usability of Graffiti, a character recognizer for pen-based computers. Since speed is fully controlled by the user, we measured...
This paper presents a method for generating compact and effective constructive-solid-geometry (CSG) object representations from 2D bitmap representations. The method consists of t...
Sarah F. Frisken Gibson, Joe Marks, Danielle Feinb...
A technique for modeling fur, but not long human hair, quickly, using the facilitiesof common graphics workstations is described. The user selects a variety of parameters to achie...
This paper describes a minimallyimmersive threedimensional volumetric interactive information visualizationsystem formanagementand analysis ofdocument corpora. The system, SFA, us...
David S. Ebert, Christopher D. Shaw, Amen Zwa, Eth...
We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in...
Interpolation of two-dimensional shapes described by iterated function systems is explored. Iterated function systems define shapes using self-transformations, and interpolation ...