Sciweavers

GRAPHICSINTERFACE
2001
14 years 1 months ago
Characterizing Image Fusion Techniques in Stereoscopic HTDs
Stereoscopic display is fundamental to many virtual reality systems. Stereoscopic systems render two perspective views of a scene one for each eye of the user. Ideally the user�...
Zachary Wartell, Larry F. Hodges, William Ribarsky
GRAPHICSINTERFACE
2001
14 years 1 months ago
Corrosion: Simulating and Rendering
Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fiel...
Stéphane Mérillou, Jean-Michel Disch...
GRAPHICSINTERFACE
2001
14 years 1 months ago
Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes
This paper describes a method of building and maintaining a good set of triangle strips for both static and continuous level
A. James Stewart
GRAPHICSINTERFACE
2001
14 years 1 months ago
Interacting with Image Sequences: Detail-in-Context and Thumbnails
An image sequence is a series of interrelated images. To enable navigation of large image sequences, many current software packages display small versions of the images, called th...
Oliver Kuederle, Kori Inkpen, M. Stella Atkins, M....
GRAPHICSINTERFACE
2001
14 years 1 months ago
Truly Selective Refinement of Progressive Meshes
This paper presents a novel selective refinement scheme of progressive meshes. In previous schemes, topology information in the neighborhood of a collapsed edge is stored in the a...
Junho Kim, Seungyong Lee
GRAPHICSINTERFACE
2001
14 years 1 months ago
Hardware Accelerated Displacement Mapping for Image Based Rendering
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
Jan Kautz, Hans-Peter Seidel
GRAPHICSINTERFACE
2001
14 years 1 months ago
3D Mesh Compression Using Fixed Spectral Bases
We show how to use fixed bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient decoding of the mesh. The...
Zachi Karni, Craig Gotsman
GRAPHICSINTERFACE
2001
14 years 1 months ago
Geometry-based Muscle Modeling for Facial Animation
We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can intera...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
GRAPHICSINTERFACE
2001
14 years 1 months ago
Interactive Volume Rendering based on a "Bubble Model"
Balázs Csébfalvi, Eduard Grölle...