Sciweavers

GRAPHICSINTERFACE
2003
14 years 1 months ago
Finding Things In Fisheyes: Memorability in Distorted Spaces
Interactive fisheye views use distortion to show both local detail and global context in the same display space. Although fisheyes allow the presentation and inspection of large d...
Amy Skopik, Carl Gutwin
GRAPHICSINTERFACE
2003
14 years 1 months ago
Digital Decor: Augmented Everyday Things
Digital Decor is furniture, appliances, and other small objects commonly found in homes and offices that have been augmented with computational power to extend usefulness. As suc...
Itiro Siio, Jim Rowan, Noyuri Mima, Elizabeth D. M...
GRAPHICSINTERFACE
2003
14 years 1 months ago
A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration
The activity of spatial collaboration involves solving spatial problems related to a large, physical area. Representing this area in collaboration software is not trivial. Radar v...
Wendy A. Schafer, Doug A. Bowman
GRAPHICSINTERFACE
2003
14 years 1 months ago
Entropy-based Adaptive Sampling
Ray tracing techniques need supersampling to reduce aliasing and/or noise in the final image. Since not all the pixels in the image require the same number of rays, supersampling...
Jaume Rigau, Miquel Feixas, Mateu Sbert
GRAPHICSINTERFACE
2003
14 years 1 months ago
Interactive Point-based Modeling of Complex Objects from Images
Modeling complex realistic objects is a difficult and time consuming process. Nevertheless, with improvements in rendering speed and quality, more and more applications require s...
Pierre Poulin, Marc Stamminger, François Du...
GRAPHICSINTERFACE
2003
14 years 1 months ago
Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones
A new technique to enter text using a mobile phone keypad, Less-Tap, is described. The traditional touchtone phone keypad is ambiguous for text input because each button encodes 3...
Andriy Pavlovych, Wolfgang Stürzlinger
GRAPHICSINTERFACE
2003
14 years 1 months ago
Multi-Resolution Point-Sample Raytracing
We propose a new strategy for raytracing complex scenes without aliasing artifacts. The algorithm intersects anisotropic ray cones with prefiltered surface sample points from a mu...
Michael Wand, Wolfgang Straßer
GRAPHICSINTERFACE
2003
14 years 1 months ago
Input-based Language Modelling in the Design of High Performance Text Input Techniques
We present a critique of language-based modelling for text input research, and propose an alternative inputbased approach. Current language-based statistical models are derived fr...
R. William Soukoreff, I. Scott MacKenzie
GRAPHICSINTERFACE
2003
14 years 1 months ago
Mixed Initiative Interactive Edge Detection
Interactive edge detection is used in both graphics art tools and in tools for building anatomical models from serially sectioned images. To build models, contours are traced and ...
Eric Neufeld, Haruna Popoola, David Callele, David...
GRAPHICSINTERFACE
2003
14 years 1 months ago
Comparing ExoVis, Orientation Icon, and In-Place 3D Visualization Techniques
With large volume data sets, it can be difficult to visualize the data all at once. Multiple views can address this problem by displaying details in areas of interest while still ...
Melanie Tory, Colin Swindells